| Hi. This page is all kinds of graphic
intensive, so if you're on a slow modem, you might want to go get
something to eat.
Back in the spring of aught-four, I started a poll
asking readers to vote for their favorite TV dad out of 64 possible
choices. After six rounds of heated tournament battle, one Homer
J. Simpson came out victorious, & as his prize, I promised to
write a feature about his show. Well... I cheated a little. Sure,
I loved the show & everything, but my fondest Simpsons memory
was not in an episode. It was in a video arcade.

The Simpsons Arcade Game was what I call a "2
1/2-D fighting adventure game." You know, like Double Dragon,
or Final Fight. In the early '90s, this genre gobbled up the most
quarters, from since forgotten titles such as Vendetta & DJ
Boy, to popular franchise-based games like Teenage Mutant Ninja
Turtles, X-Men, & this one. I wouldn't mind seeing the fighting
adventure game make a comeback, especially since it's rare nowadays
to find an arcade with any games that don't involve shooting, driving,
or (shudder) dancing.
Konami, the company responsible for earlier classics
like Contra, put out the Simpsons Arcade
Game in 1991, right at the end of the show's second season, &
in the height of its popularity. I must have pumped a grand total
of, oh, I'd say about 50 dollars of my lunch money into that machine
before its tenure as the game to play was up. And I wouldn't regret
it if that guess is accurate. Especially since it's about to provide
me with perfectly good website content. Get ready, kids.
 
Oh no! A precious jewel has just been stolen from
Springfield Jewelers by a very mischievous-looking Waylon Smithers
wearing a cape full of bombs. I don't think I've ever seen Smithers
look this evil before, & I certainly have never seen him wearing
a cape full of bombs before. But this was early on in the series,
when we didn't know a lot about Smithers yet. All we really knew
at the time was that he was Mr. Burns's right-hand man, so having
him rob a jewelers' wearing a cape full of bombs for his boss was
perfectly believable. But enough bomb cape talk. Here comes everybody's
favorite yellow-skinned family, out for a walk through downtown
Springf... D'OH! Smithers runs right smack into Homer, sending the
jewel flying out of Smithers's hands, into the air, & landing
into...
 
Maggie's mouth! Wow, what a catch. I can barely
catch popcorn in my mouth when I throw it in the air myself. Maggie's,
what, a year old? And she's got it down to a science. Well, seeing
as he just robbed a jewelry store, Smithers is in a bit of a rush,
so instead of trying to remove the jewel from Maggie's mouth, he
just grabs the kid & takes off running. And that, my friends,
is the plot of the game. Control your favorite Simpson, as long
as that Simpson isn't Maggie or O.J., & rescue Maggie from evil,
bomb throwing Smithers. So, let's get started by introducing the
players!
Player 1 controls Marge. I know she may seem like
an odd choice for the first player, but scroll back up to the picture
of the arcade tower. I'll be here when you come back...
Hi! You see now? Player 1 is stuck in the corner.
Not a very comfortable angle to be playing a video game, so they
figured they'd put the character least likely to be picked over
there, & if you showed up late to the arcade, that's your own
fault.
To beat up the bad guys, Marge uses a vacuum cleaner
that seems to have appeared in her hand sometime between Maggie
getting kidnapped & Homer snapping out of it at the crime scene.
Scroll back up to the pic where you see Smithers running out of
the Jewelers. Marge is holding Maggie. Where'd the vacuum cleaner
come from? Did she pull it out of her hair? Does she normally take
her vacuum cleaner for walks downtown? Hey, how'd Grandpa get here?
Why are Patty & Selma are just standing there, letting Smithers
get away with their frigging niece? So many questions!
Player 2 is Homer, or as the Arcade Game insists
he's otherwise known, "Home Boy/Home Dude." I don't think
Bart called him that more than once or twice. And maybe Johnny
Arcade did a few times. But mostly I think this is just Konami
trying to convince a 10 year old with a pocket full of quarters
that they are witty & hilarious.
Homer isn't prepared for any situation like Marge,
so he didn't bring a cleaning utensil downtown with him. Instead,
he just flips out & swings his bare fists around in the air
like a maniac. It helps to aim for bad guys, & if you happen
to be in the way of Homer's angry HULK SMASH fists, it's going to
suck being you really quickly. Nobody steals Homer's kid, especially
not his boss's dorky assistant.
Yo, man! Player 3 is the Bartman, himself. This
is where most of my quarters went, for back in the beginning of
the series, Bart was the star of the show. Well, maybe not so much
on the actual show as on the merchandise rack. Fox milked the close-to-Bart's-age
demographic for all its worth in the early '90s, & being of
that age demographic, I succumbed to the must-have Bart merch fever.
I must have worn that Bartman shirt twice a week. Watch it, dude.
Bart uses his skateboard as a weapon, & either
he's got some kind of magnetic grip on the thing, or Bart is the
greatest sk8er boi ever. He smacks around bad guys while doing 180s
& other moves I don't even know the names of, without ever wiping
out.
 
Even when he gets punched in the face & knocked
out, Bart never leaves the skateboard. His eyes jump directly out
of their frigging sockets, but there is just no separating a boy
& his wheels.
Player 4 controls Lisa, & it looks like Konami
is running out of stupid nicknames & quotes for the profiles.
But hey, they already said that Marge's main hobby was making tasty
gelatin desserts, so having Lisa say "Embrace nothingness,"
like she said it more than one time on the whole series, by comparison,
is quite alright.
Lisa attacks using her jump rope as a whip, &
I don't know what the thing's made of, but it seems to really hurt.
At first I thought it'd be more appropriate for Lisa to swing around
her saxophone, but after thinking about it some more, I suppose
she wouldn't want to get it all dented up from continuously hitting
people in the face with it.
Ashlee is not like her sister. I repeat, NOT like
her sister. See, she has her hair dyed black! And instead of hitting
people with a jump rope, she sounds like Avril Lavigne.
KiIl A Kitten:
"So, how'd you unlock her?"
mike fireball 0: "Bought
her some roses."
KiIl A Kitten: "You're a
smooth operator, Mike."
LEVEL 1: DOWNTOWN SPRINGFIELD
 
We start our adventure right at the scene of the
crime. For this level, I'm going to play as Bart & Homer...
AT THE SAME TIME! Ah, the beauty of custom keyboard assignment.
I'm doing this to show you one of the unique advantages of playing
with friends... the two player team-up. If you get both of your
players to stand next to each other & wait a second, they'll
latch onto each other for a special attack. In this case, Bart climbs
on Homer's shoulders to form the ultimate chicken fight team. Homer
uppercuts the bad guys while Bart smacks them with his skateboard
at the same time.
You'll also notice that Mr. Burns hired hundreds
of goons in matching purple suits as backup for this mystery plan
of his. I know it's nice to take precautions, & I know we're
dealing with Smithers, but come on, it's just a jewel heist.
 
One of the best parts about this game is the amount
of minor characters that show up in the background. You'll also
see Principal Skinner & Martin Prince conversing before two
guys in matching suits show up, call more bad guys over, & then
quickly run away again. They'll be more important later.
Old school Simpsons fans will recognize the redhead
standing outside the Noiseland arcade as the hotshot video game
champ who taught Homer how to beat Bart in that Punch Out type game.
I don't remember his name, because I'M NOT A BIG DORK WHO REMEMBERS
EVERYTHING ABOUT THE SIMPSONS EVER. Then again, who's the one writing
a several thousand word dissertation on an out-of-print video game?
And speaking of which, is that an advertisement for the game we're
playing right now? I don't think we need any more convincing once
we put in the quarter, guys.
 
Not a lot of people knew about this, but if you
have more than one player, you can pick up the squad car & chuck
it at somebody. Just have two players get in front of it, &
hold up while hitting the attack button. That's right. According
to this game, it takes a total of two people lift an entire automobile
& throw it over their heads. Don't try that one at home, kids.
Let's worry about more important matters, like why does the fire
department want you dead?
 
Throughout the game, if you come across a tree,
hit it. Some fruit will fall out of it & restore some of your
health, until some rabbit with one ear climbs out of it & tells
you to get lost. Apparently, the one-eared rabbit is a character
from Matt Groening's comic strip, Life In Hell. Also, when you see
a floating glove tell you to HURRY UP, you'd better listen to it,
because if you ignore it & just stand there, it has no problem
floating down & killing you in one flick. That's what you get
for lollygagging, slacker.
 
I don't know whether that's Sherri or Terri, but
one of those bratty twins is waiting at the end of the level to
give you a cheeseburger. How nice of them. And don't forget to grab
that bowling ball randomly sitting on the bridge before the fat
guy in the suit comes down on an even more random rafter full o'
spotlights. This can only mean one thing...
BOSS FIGHT!
 
The fat guy magically changes into wrestling gear
& starts attacking you! I don't really have a strategy for beating
him. Well, you can start by throwing the bowling ball at him, &
then try to develop a pattern of ground attacks & jump attacks
to avoid getting hit. Usually he'll strike a pose after he hits
you, & then his pants will fall down. That gives you a clear
shot. And, like all evil bosses, he mysteriously flashes red as
he gets weaker.
 
After you beat the evil wrestler guy, Smithers
flies away with Maggie in a giant Krusty the Clown balloon. With
all the planning that went into this big, important jewel heist,
I don't see why Smithers couldn't just pause for a second, take
the stupid jewel out of Maggie's mouth, & let her go along with
a small fee to keep quiet about the whole robbery thing. Instead,
Smithers lets out a high-pitched, maniacal laugh that would never
come out of his mouth on the show. Something has definitely caused
Waylon Smithers to go completely bonkers, & it doesn't look
like he'll be taking my advice about letting Maggie go. Looks like
you're going to have to follow him.
 
I think I'd be pretty scared if I found giant balloon
versions of my own head waiting for me to pump it full of air at
the bottom of a bridge. But the Simpsons don't seem to be phased
by it, so here goes nothing. The first one to blow their balloon
all the way up gets a whopping 64 points.
LEVEL 2: KRUSTYLAND
 
It looks like Smithers borrowed the balloon from
the Krustyland Amusement Park, & he's just returning it like
a good citizen. How thoughtful. But look out, Marge & Lisa are
on his trail! I hope you guys aren't paying attention to the scores
or life bars at the top of the screens, because I'm more worried
about taking good pictures than I am about actually playing well.
It may look like Krusty is trying to kill you at
the beginning of the level... and I hate to be the one to tell you
this, but that's not really Krusty. It's just an old guy in a costume
hired by the theme park to amuse/kill the guests. The real Krusty
doesn't seem to show up at all in this level. Or anywhere in the
game, for that matter. But boy, is he enjoying some great product
placement.
 
Hey, it's Santa's Little Helper! I'm not sure what
he's doing here, but you can pick him up & throw him at people.
He seems to float when you do that. And it looks like Otto the bus
driver & Dr. Marvin Monroe took part time jobs working concessions.
Otto will give you cups of ice to toss at people's faces, &
the now deceased family psychiatrist offers you free doughnuts,
which add energy to your energy bar!
Also, Milhouse will be wandering around by the
teacups with a hammer. You can use it on the fat guys in the teacups
who come after you. I still don't know how they managed to unhinge
the teacups & ride around the amusement park in them. I've tried
to do that several times, to no avail.
 
Eek! A goril-il-il-illa! That looks like Grape
Ape's distant cousin, Strawberry Ape. Don't get too close though,
because he'll punch the ice cream stand directly at you. Same thing
with the bear. Not the Grape Ape's cousin part. The getting too
close to its cage part. The bear's cage will fall down, allowing
him to escape. He, too, will be important later.
BOSS FIGHT!
 
When you reach the end of the Krustyland pier,
that giant Krusty balloon Smithers was riding in earlier will be
waiting... only now it's alive & angry at you for some reason.
Sure, that smile may look jovial, but come on. It's a clown. Most
of the time, it just claps its hands together & tries to smash
you, but for about every 4 or 5 hits it takes, it'll bounce real
high & try to land on you. And about halfway through the fight,
it spits smaller balloons filled with cherry bombs up in the air.
Well-timed jump attacks seem to work effectively. Never mind the
fact that Marge looks totally happy just standing on the ground
& smacking it in the chin with her vacuum cleaner. Way to go,
mom!
 
When you beat the Krusty balloon hard enough, it
grows really large & crashes through the pier, revealing that
Smithers was controlling it from the inside the whole time! It wasn't
a personal matter for him at first, but he didn't expect you to
actually chase after your baby like you care about it or something.
And frankly, he can't have you follow him & ruin his plans,
whatever they are... and ew, what happened to Lisa's face?!
It turns out that the pier at the edge of Krustyland
isn't built over water like normal piers. Instead, they thought
it'd be fun & scenic to build it over the edge of a very high
cliff. So it looks like our heroes & Maggie will plummet to
the ground below & splatter like balloons filled with cherry
bombs. GAME OVER. Wasn't that fun?
LEVEL 3: SPRINGFIELD DISCOUNT CEMETERY
 
Oh, wait. It looks like everyone fell right into
a giant, fluffy evergreen tree that broke their fall. Guess we're
back on the chase here in Springfield Discount Cemetery. Wow, this
place looks pretty at night... not like most cemeteries. Where's
the spooky fog? If there weren't dead people, I'd kind of want to
drive down there & make out under the stars. Or we could still
do it with the dead people there, & it'd make for a totally
awesome horror movie scene.
 
Don't be scared. That ghost hanging from the tree
is just a bad guy in disguise. It looks like this run through the
graveyard is still part of Smithers's getaway plan. You know, with
all the money they must be paying these backup lankies, they could've
just bought the frigging jewel.
Finally, this place is starting to look more like
a cemetery. Not only do we have gravestones, but there are some
skulls on the ground that someone must have forgotten to bury. Oh
yeah, & zombies. Luckily, there just happens to be a slingshot
lying on the ground. Nothing kills a zombie quite like a slingshot
to the throat.
 
Yes! YES!! No haunted graveyard is complete without
a bunch of zombies doing a choreographed dance number. This is my
favorite part of the entire game.

Lightning strikes when you reach the edge of the
cemetery, & the giant gravestone there opens up to reveal a
secret passageway. Bart & Lisa, you go down into the crypt.
Velma, you go with Shaggy & Scooby. We'll just let the fat guy
in the pink shirt here to fend for himself.
 
Hey, this is some kind of secret elevator shaft!
The platform slowly goes down five floors as more of Smithers's
lankies jump on & try to kill you. You can knock them off for
an easy kill, but be careful, because they can do the same to you!
At the bottom of the elevator shaft is... Moe's Tavern?! Since when
is Moe's Tavern six stories underneath a cemetery? Maybe it's a
secret back entrance that nobody knew about.
BOSS FIGHT!
 
It's those two guys in the matching suits that
kept showing up & calling bad guys on us. I don't know who they
are, or why the short one has the same size suit as the tall one,
but they don't seem to like you very much. Besides the usual punching,
the big guy likes to grab the little guy by his tie & pull him
back like a whip. I don't know what that tie is made of, but regardless,
I still wouldn't try that trick at home. You might snap somebody's
head off.
Concentrate on the tall one first. He's easier
to hit, plus once the little one is by himself, he isn't much of
a threat anymore. Oddly enough, these guys don't blink when they're
about to die. Maybe, deep down inside, they really aren't evil.
Just hired goons trying to do their job. Luckily, there are some
barrels nearby, & whenever you see barrels in a platform fighting
game like this one, that means there's something inside. In this
case, it's a burger & a hot dog. Never mind that they've probably
been sitting there for a while, & thus are probably cold or
have E coli. They still manage to give you an energy boost instead
of making you vomit.
LEVEL 4: MOE'S TAVERN
 
Well, the game says that this is Moe's Tavern,
but I don't remember it looking like some kind of elite jazz club
with posters of April Showers & "Bart Tracy" on the
wall. Sure enough, there's Moe & Barney. Hey, wait. Is Moe getting
a crank call? Somebody's invading Bart's turf! Never mind that he's
not in these screen shots. You can pick up that pie for an energy
boost, & that bar stool for throwing at people. You can even
hit Barney in the face if you want, but he'll just walk away, sad.
 
Why, it's Bleeding Gums Murphy, wailing his sax
on stage with some go-go dancers! And hey, is that Simpsons arcade
machine supposed to be the game we're playing right now? That's
creepy... but not as creepy as the fact that Maggie seems to be
the only thing the TV. But what I really want to know is when Moe's
got so huge & high-class. I'm starting to think that the guys
who made this game never actually watched the show. I think somebody
just gave them some names & places with brief descriptions,
& told them to make a video game out of it.
BOSS FIGHT!
 
The boss of this level is just some bloke who got
drunk & fell asleep behind the bar... which lowers down to the
floor & wakes him up, & he's not very happy about that second
part. The first part's pretty awesome, though. I wish all my furniture
could do that.
Most of the time, Drunk Guy just waddles around
& taunts you. Then he wails on you when you get close. Quick,
repetitive jump attacks work best, as long as you keep your distance
from him the rest of the time. He also seems to have caught a cold,
& breathes fire when he sneezes. Dude, what did he drink? I
want to breathe fire!
 
Once you beat the drunk dude... it's Coyote Ugly
time! Get up & dance! Then the shelves behind you rise up to
reveal another elevator. Next stop...
LEVEL 5: SPRINGFIELD BUTTE
 
Of course! The elevator drops you off in the middle
of the wilderness! I don't get this game at all. I also like how
there's a kiddie tube conveniently floating down stream the second
Smithers lets her go, because he's being chased by that bear that
escaped from Krustyland. And hey, didn't the sun just set at the
end of Level 2? It was night in the cemetery, & now it's morning?!
I don't remember Moe's being that long of a level. Somebody must've
hit the Improbability Drive button. Mos Def, you're turning into
a penguin. Stop it.
The bigfoot type creatures in this level kind of
look like Homer, & they attack just like him, too. Remember
that episode where the Simpsons go camping? And then they get separated?
And then Homer falls into the mud? And someone takes a picture because
he thinks Homer is Bigfoot? I think that's supposed to be where
we are.
 
You'll find Nelson hanging out by this waterfall
with a slingshot. Make sure you grab it off him. Then make sure
you laugh at him, because you stole his slingshot. Ha-ha! When passing
over the waterfall, rocks will fall down off the cliff, & Blinky
the three-eyed fish will swim up the waterfall. We're not just talking
upstream here, people. Up. The frigging. Waterfall. That there's
a powerful fish.

Yup, that's Sideshow Bob, alright... but instead
of trying to kill you, he has a cart with an entire turkey on it
for you to eat. And that doesn't even kill you... it gives you an
energy boost! That clinches it... Konami didn't know anything about
the show. Luckily, they make it up by letting you throw a raccoon
at people. And that tree stump, & that boulder... that's one
of the basic rules of platform fighters. If it looks like you can
pick it up, you probably can. And the whole time, that happy bear
in the background just looks on, like this is the coolest thing
he's ever seen in his entire happy bear life.
BOSS FIGHT!
 
Not all the bears in the forest are happy to see
you. The one that escaped from Krustyland is still quite pissed
off at humans in general. So that means you have to die. Whenever
you see the bear let out a roar, get away from it, because that
means it's going to curl up into a ball & roll at you. Also,
whenever you knock the bear down, it'll shake the ground so hard,
rocks will fall from the face of the cliff. So watch out for those
as well. Hitting the bear from its bear behind seems to work well.</bad
joke>
 
When you finally knock the bear unconscious, it
shrinks & turns into a fat guy, who then keels over & dies.
I guess they added that in to keep animal rights activists off their
case. "No no, it's not cruelty to animals. Look, see! It's
just a fat guy in disguise!" You win this round, Konami.
 
Oh no, there goes Maggie! Our heroes swim after
her as Smithers picks her up in a stolen Krusty Toys helicopter...
right before she's about to go over a waterfall. As for the other
Simpsons, they wash up at the edge of the river, unconscious...
LEVEL 6: DREAMLAND
 
Don't think that you can stop fighting, just because
you're lying unconscious in the middle of the woods! Now it's time
to run through your own mind all day! Hey baby, you must be exhausted.
Amazingly, all 4 players find themselves in the exact same dream,
which probably means something, but I never bothered to actually
pick up & read one of those dream interpretation books, &
I'm not about to because of a frigging video game.
Since this is a multi-player nightmare, elements
from each Simpson's brain waves make an appearance to try &
kill you. Immediately you'll find yourself being attacked by an
army of flying doughnuts with legs that spit smaller, non-flying,
non-legged doughnuts at you. Then, while walking by the Dreamland
version of Bart & Lisa's school, a bunch of Marge heads will
emerge from the cloudy floor & start whipping you with their
giant hairdos.
 
These flying saxophones spit music notes at you,
but they're easy to avoid. Several jump attacks will do them in...
plus when you hit them, they make the
exact noise you'd expect from a saxophone that's come to life &
just got kicked in the face.
I saw somebody fly past the screen really quick
as the word MAGGIE! falls out of the sky, but I always just assumed
it was Smithers, because he had that same high-pitched cackle Smithers
had earlier. But now that I look at it, it's totally not Smithers.
It kind of looks like hotshot lawyer Lionel Hutz. Why Lionel Hutz
is spraypainting a road sign, I have no idea. Dreams are so screwed
up, aren't they?
 
Some evil power plant employees will show up just
in time for you to throw the letters in the word MAGGIE! at them.
Even the exclamation point! Exclamation point! However, as
soon as you knock the helmet off one of them, you'll notice that
they aren't power plant employees at all... just power plant protection
suits that have come to life, assembled themselves together, &
decided that you should die. They take a lot of hits before the
entire suit is disassembled & blinks out of existence, but they
don't do much attacking at all.
Bart demons usually show up after you've lost all
your lives, but you'll encounter a whole swarm of them in Dreamland,
& they like to zap you with lightning. As long as you keep jump
attacking, you should be fine.
BOSS FIGHT!
 
The boss in your crazy, multi-player nightmare
is a giant, angry bowling ball. What?! Like your dreams ever make
sense. It's not too difficult to defeat, as long as you know when
to get out of its way. It has several attack phases before it finally
gives up. First, it rolls around & tries to squash you. After
you hit it enough times, the bowling ball will grow arms made up
of smaller bowling balls. Oddly enough, it never thinks to actually
try & punch you with its newfound arms, but instead uses them
to hop around & try to crush you. For its third attack phase,
it forgets the arm idea & grows legs instead. Then it walks
around shooting bowling-pin-shaped missiles at you. And then, when
you hit him enough times, it'll actually try punching back. Standing
behind it doesn't always work, because the arm can whip back &
get you there as well. Just keep hitting the bowling ball &
keep your eye on that arm.
 
Once you defeat the bowling ball, it'll shrink
down & crumble into pieces, & it's just about this time
that you come to at the edge of the river. Well, almost...
 
It's time for another bonus stage! The first one
to smack themselves in the face enough that they're awake &
realize that they still have to rescue Maggie wins an easy 80 bonus
points!

Oh no! Smithers's Krusty kopter is landing on top
of the Channel 6 building! Wait, so the Channel 6 building is right
at the edge of a waterfall coming down from the Springfield Butte?
I guess I'm not too surprised. One time I interned at a radio station
that said it was in Philadelphia, but was really a half hour
north, down a winding back road in the middle of the woods on the
edge of a river. I guess that's a prime spot for broadcasting stations.
LEVEL 7: CHANNEL 6
 
It looks like Maggie's kidnapping is today's top
story, but I wouldn't exactly call her missing. Did that news anchor
miss Smithers running by with her? And hey, who is this guy, anyway?
What happened to Kent Brockman? They made Marvin Monroe sell frigging
doughnuts to get in the game, & they can't get Kent Brockman
in a level that takes place in his building of employment?! Screw
you, Konami.
A little further into the level, you'll find yourself
on the set of an alien show. It may look low-budget, but they actually
hired a real evil space robot to play the part of the evil space
robot. And now that you've interrupted its scene, you've just pissed
it off. Now it has to zap you with its laser eyes. Luckily, you
can pick up that green alien & use it as a weapon several times
before it realizes what you're doing & floats off into the dressing
room.
 
What really impresses me about this level is the
fact that you can jump onto the mezzanine in a single bound. I wish
I could do that at work, but I don't have access to the mezzanine.
Alright, ninjas! Actually, I don't think these
are real ninjas. Sure, they appear in a cloud of smoke, & do
some flips, & throw some ninja stars at you, but they're not
too difficult to defeat. Which brings me to my point. You can
defeat them. No real ninja would suffer defeat from a mother
of three with a vacuum cleaner or broom. I'd guess that they were
just well-trained stuntmen, but I don't think they're actors, either.
Actors wouldn't be trying to kill you if you invaded their set.
They'd get on the horn with their agents & complain that this
isn't in their contract. I think the last set of Mr. Burns's hired
goons were getting tired of the matching suits, so they found some
ninja gear in the wardrobe room & went nuts. I know I would.
BOSS FIGHT!
 
The boss of Level 7 is a Kabuki dancer in polka
dotted pants, & assuming he's drawn to scale, he's about 8 feet
tall & could easily swallow Bart in a few bites. I think he's
another boss hired by Mr. Burns, & when he saw the other guys
found some ninja costumes, he wanted to get in on the fun, but all
he could find that fit him were some giant pajamas that didn't match.
And face paint.
Kabuki man spends most of the time dancing around
& really getting into his role. Ground attacks are quicker,
but jump attacks will help you avoid Kabuki man's spear. Occasionally,
he'll charge at you, whirling the thing in front of him, so stay
out of his way until he starts dancing again. All in all, he's not
a difficult boss to tackle. The tricky part is dealing with him
& the ninjas that keep coming after you at the same time.
 
Alright, now that we're heading into the final
level of the game, let's call in all the troops while Bart &
Marge are standing around. OMG BART SAID HELL IN A VIDEO GAME!!1
Smithers tries to escape out the back, in the same
helicopter he used to land at Channel 6. Now why didn't he just
fly straight to the Power Plant? Was he trying to throw us off?
Wait, I know what it is. I bet the ninjas were already paid in advance,
so he figured he'd better give them a job to do. So the Simpsons
grab onto the bottom of the Krusty kopter, & Bart still hangs
onto the skateboard with no hands! I don't know where Marge stored
her vacuum cleaner for the time being. Maybe in her hair. I think
I'd notice if it was hiding in her dress.
LEVEL 8: SPRINGFIELD NUCLEAR POWER
PLANT
 
Smithers dashes out of the helicopter & into
the Power Plant, our heroes not far behind him. Since they missed
Take Your Family To Work Day, Homer gives everyone a quick tour
of the place.
 
Smithers is waiting for you, welcoming you to "his
world" in a completely unSmitherslike voice. Then he starts
running around the room & throwing bombs all over the place.
He won't attack you directly, but the bombs actually do a bit of
damage. He'll occasionally drop little blue time bombs that you
can throw back at him, but I wouldn't hang around waiting for him
to do that. Jump attacks are the most efficient way to defeat him.
 
Eventually, & probably after a few continues
on your part, Smithers will accidentally light all the bombs in
his cape & blow himself to Smithereens. GET IT LOL!
That's when Mr. Burns, himself, crashes through
the wall in a giant robot suit, & tosses Maggie across the room.
So that's what he wanted the diamond for. Dr. Wily must've been
having a garage sale, & Mr. Burns knew that money printed in
the 20th century was no good to a mad scientist from the future.
So he put a down payment on it & promised a big diamond to take
care of the rest.
 
Maybe it was just because I was concentrating on
getting good screen shots, but I have to say that Mr. Burns is one
of the toughest final bosses I've ever faced. I used a lot of continues
in this battle, mostly because my Dr. Wily joke up there was actually
pretty accurate. Mr. Burns's new robot suit has several attack phases.
The best strategy at the beginning is just to stick & move,
avoiding his extendable, go-go-gadget arms, as well as the occasional
small-scale nuclear bomb. If you can trap Monty-bot into a corner,
you can get a good amount of hits in, as long as you stay near the
center of his robot body.
After quite a number of hits, the robot's legs
will fall off, only to be replaced by tank treads. In this attack
phase, Burns will launch missiles at you, along with the punching
& nuclear bombs. Repetitive jump attacks, quickly jumping again
as you land each attack, should do the trick here.
 
Once you've broken the robot's tank treads, it'll
convert into a hovercraft, using retractable claws to attack you,
& occasional laser beams, which do quite a bit of damage. The
best strategy at this point is to make sure you don't throw your
controller or keyboard across the room, or bang the arcade tower
too hard & cause it to tilt. I know it'll be tough to control
your temper once you knock a chunk of sheet metal off the side of
the robot, only to make it move faster. So hold onto the controller,
& keep doing those jump attacks. Or, if you can get him back
into the corner, you can get in a few more quick hits.
 
After several hundred hits & about two bucks'
worth of quarters later, the Wily-brand super robot will be destroyed,
& Mr. Burns will fall flat on his back in exhaustion. That's
when Maggie decides that it's safe to come out from the other side
of the room. The entire family has a bit of a stunned look on their
face. Maybe it's because they're tired, & after seeing Marge
ride the vacuum cleaner like that, I don't blame her.
 
You don't get much of a great ending for the money
you pumped into the thing, but to top it off, Maggie does put her
pacifier into Mr. Burns's mouth, while she continues to suck on
that diamond. Aren't diamonds supposed to have sharp edges? That
can't be comfortable in her mouth like that. I know she's teething
& all, but come on.
HOW TO PLAY THE SIMPSONS
ARCADE GAME BECAUSE I'M TIRED OF IDIOTS
WHO ARE TOO LAZY TO DO RESEARCH SENDING ME IM'S ABOUT IT...
( These instructions are for Windows. If you're on a Mac
or something else, you'll have to do your own research because I
can't fucking help you. )
- Go to EmuAsylum.com & get MAME
emulator. I recommend Mame32Plus for Windows users.
- Install it someplace on your hard drive where you won't forget
what folder it's in.
- Find & download the Simpsons Arcade game. You do this at
your own risk.
- Back at EmuAsylum,
click "Roms" on the far left side of the page.
- The Simpsons rom is listed with the MAME roms, under
the letter T for "The Simpsons."
- There are several versions of The Simpsons. Choose the one that
says "The Simpsons (4 Players)" & a popup
window will open.
- In the popup window, click Download & save simpsons.zip
in the "roms" folder of the directory where you installed
Mame32Plus (example - C:/Program Files/MamePlus/roms/simpsons.zip).
- DO NOT unzip the Simpsons Arcade Game. In order for
Mame to realize it's there, it must be in the "roms"
folder, & it must be called simpsons.zip.
- Open Mame32Plus (mame32ip.exe).
- In the leftmost window, click on "Available" (the
second square from the top). The Simpsons should show up in the
middle window. You may need to hit F5 to refresh.
- After following the instructions on the screen to start, the
game will warm up, after which you should see the title screen.
Once you see that everything's in working order, press P to pause
the game.
- Now, press Tab to bring up the options. Hit the down arrow key
& Enter to select "Input (This Game)." This will
allow you to change your controls to whatever you want.
To change a control, use the up & down arrow keys to highlight
it, press Enter, then press the key you want to assign to that
action. Wait a brief second for it to register, because if you
hit too many keys at once, both will be assigned to that action.
You can assign the same key to control all four players.
Player 1 = Marge, Player 2 = Homer, Player 3 = Bart, Player 4
= Lisa.
Button 1 = Attack, Button 2 = Jump.
Note that there's a different button for inserting a coin &
pressing start for each character.
During the game, press F2 to bring up the options menu of the
game.
USE MAME'S HELP FILE FOR ANY FURTHER ASSISTANCE. That's all
the help I'm giving you. From there, you're on your own. Enjoy.
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